A talk that I gave on “Airborne Beats” last week at an openFrameworks gathering at ZZZINC in Barcelona. I designed and programmed this hand gesture-controllable music sequencer application as a demo for Oblong. More information at http://pushpopdesign.com/Airborne-Beats-Application
The popularity of my recent post/ list, Who Works with ‘Creative Coders’?, and the subsequent thread that formed around it on Hacker News, has inspired me to continue in this vein with a talk on a similar theme, which I will be giving at the openFrameworks developers meetup at Zzzinc in Barcelona tomorrow night. I will also talk about some of the projects I’ve done in the past year, where I’ve incorporated ‘creative coding’ into the interaction design practice, ending with a demo of a recent project, Airborne Beats. For those who won’t be available or in Barcelona, stay tuned for a video of this.
Airborne Beats debuted at Catalyst #3, hosted at Mitte in Barcelona: catalyst.cat/2012/10/04/catalyst-3-is-here/. This video shows guests interacting with the demo after a brief lecture I made on its inner-workings, UI challenges and so forth. A nice little turn-out of folks showed up, coming from different design disciplines. I look forward to attending more of these events in the future.
“Airborne Beats”—a hand-gestured-controlled music sequencer application—is making its debut in Barcelona on Wednesday the 17th of October, at Mitte BCN as a part of the Catalyst event. More event details here: http://catalyst.cat/2012/10/04/catalyst-3-is-here/
“So what is Airborne Beats? It is a music sequencer application that is operable entirely by gesturing mid-air in front of a screen. Users are able to drift around the app, grabbing, dragging, and releasing audio samples onto a grid. You can also draw automation curves across a track to control things like volume over time. There are a number of gestures for play, pause, and volume control that can be performed at any point in the experience. The application is performative, yet also compositional.
If you’re wondering how the app was built, Airborne Beats was programmed in C++ using g-speak and the creative coding library, Cinder. As for hardware, we pulled together one screen equipped with an IR sensor, a “commodity” computer (with g-speak installed), and speakers. For the most-part, it was designed and developed by a single person.”
More project details at: oblong.com/what-we-do/labs
Demo’ing Oblong’s g-speak spatial operating environment in their Barcelona office. Users are able to perform gestural interactions, while wearing special glove interfaces. A version of the platform initially debuted on the film “Minority Report,” and is now being developed for real-world use in an office presentation context and other use-cases. In the mode above, called “grabby,” a user is able to point at letters on the screen and reposition them elsewhere, including the table below, which features an auxiliary downward-facing projector. I was surprised after trying on the gloves how easy it was to perform the interactions with just a little practice. More info: http://oblong.com/
I designed and programmed this piece using Three.js library (WebGL) running in Chrome browser. It was made for client, Electroland, as part of a multi-paneled, brand-engaging piece for the Android Exhibition, Mobile World Congress 2012, Barcelona.
Afterwards I walked around the event to check out some of the latest mobile gadgets, including the new HTC One and Motorola Defy Mini. It was also nice to see the folks from Reactable performing at the Intel booth. More photos of the installation and event here: https://picasaweb.google.com/102221053679052427762/MobileWorldCongress2012